A downloadable rogue-like crane game

Check the dev-log for bugs and more features!

[CONTROLS]

[A/D ] / [Left Joystick] :  Move left/right
[Q] / [Y]  :  Insert Coin
[Hold Space] / [RT] :  Lower the crane
[E] / [X] :  Refresh the ball pool
[S] / [A]  :  Drop the ball
[T] / [RB]  :  Change target
[N] / [B] :  Use Next Crane
[U] / [Y] :  Upgrade Crane


[DESCRIPTION]

Monkey Ballin’ Mayhem is a Rogue-like style integration of Crane-Games + Turn-Based Combat.

Defeat the several enemies lurkin’ within the forest, explore the luscious, hand-drawn environments and enjoy its tunes!

Which prize is best to fish? Your life depends on it, so don't drop it! Let’s see if you can juggle your way through the jungle.

[FEATURES]

- Addicting turn-based combat, directly impacted by the balls you'll be able to grab
- 40+ ball types, keeping the gameplay challenging and varied. No encounter will ever be played the same way!
- 10+ Enemy tipes to encounter and defeat, each with their own moves and strategies
- Procedurally generated map. Each run is unique!
- Power-up system with 50+ items to build your character the way you want, coupled with shops and treasure rooms to be found during your travels.

[CREDITS]

Made by Figadei

Art and Animation: SilentPotato (@the_guypotato) & BlaBla (@blablobby)
Music and Sound Design: Decadentia (Bandcamp)
Programming: Grim, Slothiger, Elettra, DMC4EVERUCCI

Game Design, Narrative Design, UI : Slothiger
QA, UI: DMC4EVERUCCI (@dmc4everucci)
Proofreader, Copywriter, Emotional Support: Arno (@amic0gay)

We have moved the demo over to our discord so feel free to hit us up or join our discord for the demo!

[TOOLS]

Engine: Unity
Programming: Visual Studio, Visual Studio Code, Sourcetree
Art & Graphics: Clip Studio Paint
Music & Sound effects: Ableton Live, FMOD

Development log

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