MOOD UPDATE
MOOD UPDATE + NOW WE HAVE A DISCORD
Hey everyone!
This is the game version we brought at Svilupparty 2024, and it comes along with some new features and mechanics :D
GAMEPLAY - MOOD
We added a new combat mechanic: the Mood System.
Now your character and enemies can obtain between 3 different moods, which are combat states that offer buffs and debuffs, as well as vulnerabilities against other moods.
- Rage: characters in Rage become glass cannons. They infer more damage but also receive more damage.
- Delusion: characters in Delusion become tanky. They receive less damage but also deal less damage.
- Lazy: characters that are Lazy start each turn with an extra coin, but both infer and receive more damage
Along with this, brand new balls and items have been added in order to give the player the possibility to create powerful combinations that synergize with particular mood states.
- +13 new Balls
- +14 new Items
GAMEPLAY - REROLL
To make possible an easier character building, now its possible to reroll items in the treasure room and ball rewards at the end of combat.
- Treasure Room: gamble your luck with a 50/50 chance of either rerolling or losing the reward item
- Ball Reward: use currency to reroll the ball rewards
ART
New Enemy UI design :D
BUG-FIXES
Additional small fixes to navigation with Keyboard/Controller and Mouse.
LASTLY
As always, we value your feedback and so feel free to write us in the comments or our other social media platform!
We now also have an open Discord, so join in to more closely follow development 😊
Files
Monkey Ballin' Mayhem
Juggle your way through the Jungle
Status | In development |
Authors | figadei, Decadentia |
Genre | Adventure |
Tags | 2D, Arcade, Cartoon, Colorful, Hand-drawn, Indie, Procedural Generation, Roguelike, Turn-based, Unity |
More posts
- New Crane UPDATEMar 14, 2024
- Monkey Ballin' Mayhem ALPHA 0.5Nov 26, 2023
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